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When you use the Pack Project option, a pop-up message appears that asks you whether or not to pack Cosmos asset files with the project.Simply click the 'download' icon next to each of the Cosmos assets to acquire their files automatically. skp project files with others, Cosmos assets contained within are available for download on the other machines. It is best to leave this value unmodified unless the whole scene is scaled due to a unit conversion. Therefore, when Cosmos assets are merged the resulting Proxy Mesh uses a Scale Factor of ~0.39. On import they are appropriately scaled according to the specifics of SketchUp which operates in inches (regardless of SketchUp's display units). The original size of Chaos Cosmos assets is measured in centimeters.For more information, refer to the Proxy Mesh page. At render time, Chaos Cosmos objects work as V-Ray proxies.
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Chaos Cosmos assets that contain light sources can be used with Light Mix.It is recommended to either use the Pack Project functionality for a quick grab of the necessary files or alternatively merge the Cosmos assets before exporting a vrscene in order to utilize the V-Ray File Path Editor. vrmesh files used by the Cosmos assets to be manually transferred. vrscene files on other systems requires all texture and. Scenes with Chaos Cosmos assets can be exported as.Scenes with Chaos Cosmos assets can be rendered in Chaos Cloud.Note that by default Vision displays Cosmos assets using their medium level-of-detail (LOD) representation. Scenes with Chaos Cosmos assets can be rendered in V-Ray Vision.Merging the asset with the scene for editing is amends this. This means their associated texture and vrmesh files are not displayed in the V-Ray File Path Editor. Cosmos geometry assets are displayed and managed as blackboxes - the object and its materials are hidden in a single item listed in the Asset Editor.
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